![]() ![]() All of that achieved in no more than a second of real time. Acting as a group, our agents can, for example, simultaneously jump down from a roof straight onto the head of an opponent while backstabbing another one and taking out the third one, which could've noticed all of these actions and raised an alarm, with a well-aimed shuriken to the throat. With this tool, it will be easy to plan and carry out truly spectacular combinations, which would be impossible to synchronize manually. ![]() One more good idea is the introduction of a feature called the Shadow Mode, in which we can plan the actions of our team members, allowing us to execute our commands in the correct order by using a convenient action panel and hotkeys. Admittedly, the team at Mimimi Productions has managed to recreate most of the strong points of the mechanics employed by Commandos, and at the same time add quite a number of new solutions, making Shadow Tactics a joy to play. ![]() What's more, the devs did a great job balancing the missions, making it rare for the player to be stuck on something for a long time, which in turn ensures the right gameplay rhythm. The tasks are difficult and force us to precisely coordinate our team members, but finding effective solutions to problems is the chief source of satisfaction in this game. As in the original, our actions need to be carefully planned, and the following execution is nothing more than the culmination of minutes of careful observation and puzzling out the way for everything to work. The main gameplay premise, as well as its numerous details, is based on the same design philosophy, only adapted to fit a different historical setting. Shadow Tactics faithfully walks in the footsteps of its master, the Commandos series. Orders are issued mainly using a "point and click" mechanic, well known to all fans of RTS, and we can rely on keyboard shortcuts as well. While we observe the action from isometric view, the environment is fully three-dimensional, and the camera can be freely rotated, which is the first significant improvement when comparing the game to the old classics. This, in turn, means that we have to sneak around security guards and keep our eyes peeled to the green cone that indicates their field of vision what’s more, the elimination of enemy soldiers needs to be quick, quiet and leave no trace. The essence of the game is to complete the mission objectives without being detected and raising an alarm, as it usually ends in our disgraceful defeat. Over the course of thirteen campaign missions, we are sent in to infiltrate enemy encampments, dispose of prominent opponents and try to unravel the mystery of the main villain's identity. Soon, however, it becomes clear that the peace and prosperity under the rule of our dear sovereign doesn’t sit well with some individuals, as the country is soon torn by a rebellion led by the mysterious Kage-same. In Shadows Tactics: Blades of the Shogun, we take command of a five member team of special agents in service of the military ruler of feudal Japan. And yet here they are, swift as wind, silent as forest, fierce as fire, elusive as shadow – commandos in new clothes are lurking in the shadow once again. ![]() All the more surprising that after so many years a budding developer studio manages to successfully reawaken this seemingly unpopular segment of the market. Despite having great future prospects, three successful continuations and two decent imitators, the genre didn't stand the test of time.Īs the era began to favor rapid development of 3D graphics and the general trend turned towards simplifying games rather than demanding more from the players, the rather difficult and not very spectacular isometric stealth games lost the support of developers. Commandos: Behind Enemy Lines was the first game of a kind in which we observed the battlefield from a bird's eye view and commanded a group of British SOF operatives, carrying out undercover missions behind the frontlines of World War II. Said family of games was born in 1998, at a time when good old Pentium II rigs were squeezing the last juices out of their 233 MHz cores, and the static charge of CRT monitors could lift small objects from our desks. It is hard to imagine a better setting for a production aiming to breathe new life into a venerable fossil from the upper Paleozoic of gaming – the tactical RTS (or RTT) genre. Long initial loading time of levels, unless you have an SSD.Įarly 17th century Japan – a world of intrigue, ninjas, and shurikens flying thick and fast.Strict division into separate missions, without any tasks connecting them or meta-game elements.You can issue only one command in Shadow Mode.Well-matched skill sets of the team members.Excellent depiction of feudal Japan's oriental aura. ![]()
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